Skiff
Veruna · Ships

Skiff

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
384
Build time
225
Hit points
2,750
Heal time
0.94
Top speed
4
Sight
320
Radar
800
Experience
12
Carries
4
Damage category
Naval
File formats
3DO, COB, TDF

In the Game Engine

Skiff from the front, ready
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Ready

  • Skiff from the front, ready
  • Skiff from the side, ready
  • Skiff from the rear, ready
  • Skiff from the top, ready

Wreck

  • Skiff from the front, as a wreck
  • Skiff from the side, as a wreck
  • Skiff from the rear, as a wreck
  • Skiff from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Arrow
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 10Hits Stone 2

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Arrow2141.8580118.9

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Mana384884
Build time225205
Hit points2,7502,250
Heal time0.941.39
Experience1222
Carries41
Can be frozenYesNo

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FigureStandardCrusades Balance
Damage against Production building–0.25
Damage against Fortification–0.25
Damage against Mechanical–0.5
Damage against Naval–0.5
Damage against Stalwart–0.25
Range580480
Reload (s)1.82.5

Some of its movement and handling figures change too.