At a Glance
- Mana
- 384
- Build time
- 225
- Hit points
- 2,750
- Heal time
- 0.94
- Top speed
- 4
- Sight
- 320
- Radar
- 800
- Experience
- 12
- Carries
- 4
- Damage category
- Naval
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Arrow | 214 | 1.8 | 580 | 118.9 |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Mana | 384 | 884 |
| Build time | 225 | 205 |
| Hit points | 2,750 | 2,250 |
| Heal time | 0.94 | 1.39 |
| Experience | 12 | 22 |
| Carries | 4 | 1 |
| Can be frozen | Yes | No |
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| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage against Production building | – | 0.25 |
| Damage against Fortification | – | 0.25 |
| Damage against Mechanical | – | 0.5 |
| Damage against Naval | – | 0.5 |
| Damage against Stalwart | – | 0.25 |
| Range | 580 | 480 |
| Reload (s) | 1.8 | 2.5 |
Some of its movement and handling figures change too.






