Athri Cay
Athri Cay is a Total Annihilation: Kingdoms map in Veruna lands, 7,680 × 7,680 pixels, with 5 start positions.
15 x 15 5 Player 64MB
62 sacred sites
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. Lodestones on the poorest start's sacred sites make 440 mana a second, 22% less than on the richest start's, which make 565. The most cramped start has 22% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 34 | 565 | 49.4% | 16.2% | 26.3% | 4,084 pixels |
| 2 | 28 | 440 | 50.6% | 12.6% | 32.8% | 4,084 pixels |
Uneven with 3 players. Lodestones on the poorest start's sacred sites make 290 mana a second, 30% less than on the richest start's, which make 415. The most cramped start has 22% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 25 | 415 | 35.2% | 11% | 19.2% | 3,666 pixels |
| 2 | 19 | 300 | 35.9% | 8.6% | 23.6% | 2,942 pixels |
| 3 | 18 | 290 | 28.8% | 9.2% | 16.3% | 2,942 pixels |
Uneven with 4 players. Lodestones on the poorest start's sacred sites make 170 mana a second, 48% less than on the richest start's, which make 325. The most cramped start has 44% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 20 | 325 | 26.7% | 8.7% | 13.7% | 2,560 pixels |
| 2 | 11 | 170 | 22.2% | 5.1% | 14.8% | 2,247 pixels |
| 3 | 18 | 290 | 28.8% | 9.2% | 16.3% | 2,942 pixels |
| 4 | 13 | 220 | 22.4% | 5.8% | 14.1% | 2,247 pixels |
Uneven with 5 players. Lodestones on the poorest start's sacred sites make 170 mana a second, 26% less than on the richest start's, which make 230. The most cramped start has 19% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 14 | 230 | 20.2% | 6.1% | 11.2% | 2,261 pixels |
| 2 | 11 | 170 | 22.2% | 5.1% | 14.8% | 2,247 pixels |
| 3 | 13 | 210 | 20.2% | 6.3% | 11.6% | 2,506 pixels |
| 4 | 13 | 220 | 22.4% | 5.8% | 14.1% | 2,247 pixels |
| 5 | 11 | 175 | 15% | 5.4% | 7.2% | 2,261 pixels |
Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.