At a Glance
- Designation
- ARM-GUARD
- Metal
- 2,146
- Energy
- 12,687
- Build time
- 18,377
- Hit points
- 1,877
- Sight
- 370
- Footprint
- 3 × 3
- Damage taken while closed
- 15%
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Pop-up Cannon | 295 | 3.2 | 885 | 105 | 92.2 |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 300 | 120 |
| Self-destructed | 1,800 | 400 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 1.143 |
| Energy per hit point | 6.759 |
| Build time per hit point | 9.79 |






