Harpy
Zhon · Flying Units

Harpy

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
2,562
Build time
333
Hit points
913
Heal time
0.93
Top speed
3.5
Sight
190
Radar
1,000
Mana
1,000, regaining 10
Experience
15
Flies
Yes
Footprint
2 × 2
File formats
3DO, COB, TDF

In the Game Engine

Harpy from the front, ready
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Ready

  • Harpy from the front, ready
  • Harpy from the side, ready
  • Harpy from the rear, ready
  • Harpy from the top, ready

Turned to Stone

  • Harpy from the front, turned to stone
  • Harpy from the side, turned to stone
  • Harpy from the rear, turned to stone
  • Harpy from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Individual Mind Control
Hits

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Individual Mind Control11.53000.7300 mana a shot

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Mana2,5622,762
Damage category–Monster
Can be frozenYesNo

Individual Mind Control

FigureStandardCrusades Balance
Damage against Airship0–
Damage against Dragon0–
Damage against Production building0–
Damage against Fortification0–
Damage against God0–
Damage against Lodestone0–
Damage against Monarch0–
Damage against Naval0–

Some of its movement and handling figures change too.