At a Glance
- Mana
- 173
- Build time
- 78
- Hit points
- 1,211
- Heal time
- 0.33
- Top speed
- 1.4
- Sight
- 110
- Experience
- 3
- Damage category
- Monster
In the Game Engine

Ready
Turned to Stone
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Dead Guy Bone | 181 | 1.15 | 50 | 24 | 157.4 |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Mana | 173 | 183 |
| Build time | 78 | 108 |
| Damage category | Monster | Tier 1 |
Dead Guy Bone
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage against Production building | – | 3 |
| Damage against Fortification | – | 3 |
| Damage against Mechanical | – | 2 |
| Damage against Siege | – | 3 |
Some of its movement and handling figures change too.






