Mage Archer
Aramon · Land Units

Mage Archer

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
977
Build time
170
Hit points
1,350
Heal time
0.71
Top speed
1.4
Sight
250
Mana
1,000, regaining 10
Experience
15
Damage category
Human

In the Game Engine

Mage Archer from the front, ready
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Ready

  • Mage Archer from the front, ready
  • Mage Archer from the side, ready
  • Mage Archer from the rear, ready
  • Mage Archer from the top, ready

Wreck

  • Mage Archer from the front, as a wreck
  • Mage Archer from the side, as a wreck
  • Mage Archer from the rear, as a wreck
  • Mage Archer from the top, as a wreck

Turned to Stone

  • Mage Archer from the front, turned to stone
  • Mage Archer from the side, turned to stone
  • Mage Archer from the rear, turned to stone
  • Mage Archer from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking 3
Standard Arrow
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 10Hits Stone 2
Tracking Arrow
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 10Hits Stone 2
Paralyze Arrow
Hits
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Standard Arrow4762.65550179.6
Tracking Arrow5763.65550157.8100 mana a shot
Paralyze Arrow5003.65550137500 mana a shot

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

Paralyze Arrow

FigureStandardCrusades Balance
Damage5001
Damage against Dragon0–
Damage against Production building0–
Damage against Fortification0–
Damage against God0–
Damage against Monarch0–
Damage against Naval0–

Some of its movement and handling figures change too.