At a Glance
- Designation
- F-PS2
- Metal
- 4,328
- Energy
- 62,520
- Build time
- 93,237
- Hit points
- 1,900
- Sight
- 210
- Footprint
- 3 × 3
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Intimidator Cannon | 2,400 | 8 | 5,120 | 100 | 300 | 2,000 energy a shot |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 2,000 | 516 |
| Self-destructed | 2,000 | 516 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 2.278 |
| Energy per hit point | 32.905 |
| Build time per hit point | 49.07 |






