Intimidator
Core · Defences

Intimidator

Long Range Plasma Cannon

Total AnnihilationCompare in Unit Matchups

At a Glance

Designation
F-PS2
Metal
4,328
Energy
62,520
Build time
93,237
Hit points
1,900
Sight
210
Footprint
3 × 3
File formats
3DO, COB, TDF

In the Game Engine

Intimidator from the front, ready
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Ready

  • Intimidator from the front, ready
  • Intimidator from the side, ready
  • Intimidator from the rear, ready
  • Intimidator from the top, ready

Wreck

  • Intimidator from the front, as a wreck
  • Intimidator from the side, as a wreck
  • Intimidator from the rear, as a wreck
  • Intimidator from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderCannot Do ThatUnder Attack
Intimidator Cannon
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Intimidator Cannon2,40085,1201003002,000 energy a shot

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed2,000516
Self-destructed2,000516

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point2.278
Energy per hit point32.905
Build time per hit point49.07