At a Glance
- Designation
- PS20
- Metal
- 697
- Energy
- 3,906
- Build time
- 7,058
- Hit points
- 2,845
- Top speed
- 0.8
- Turn rate
- 206
- Sight
- 210
- Makes energy
- 0.5
- Uses energy
- 0.5
- Footprint
- 3 × 3
- Steepest slope
- 16
- Deepest water
- 12
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Heavy Cannon | 196 | 1.5 | 400 | 64 | 130.7 |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 50 | 110 |
| Self-destructed | 350 | 110 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.245 |
| Energy per hit point | 1.373 |
| Build time per hit point | 2.48 |






