Mind Mage
Taros · Land Units

Mind Mage

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
2,947
Build time
419
Hit points
3,800
Heal time
1.75
Top speed
1.65
Sight
200
Radar
420
Mana
1,000, regaining 10
Experience
24
Damage category
Human
File formats
3DO, COB, TDF

In the Game Engine

Mind Mage from the front, ready
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Ready

  • Mind Mage from the front, ready
  • Mind Mage from the side, ready
  • Mind Mage from the rear, ready
  • Mind Mage from the top, ready

Wreck

  • Mind Mage from the front, as a wreck
  • Mind Mage from the side, as a wreck
  • Mind Mage from the rear, as a wreck
  • Mind Mage from the top, as a wreck

Turned to Stone

  • Mind Mage from the front, turned to stone
  • Mind Mage from the side, turned to stone
  • Mind Mage from the rear, turned to stone
  • Mind Mage from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking 2
Individual Mind Control
Hits
Area Mind Control
Hits
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Individual Mind Control12.63000.4300 mana a shot
Area Mind Control151992500.2500 mana a shot

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

Individual Mind Control

FigureStandardCrusades Balance
Damage against Dragon0–
Damage against Production building0–
Damage against Fortification0–
Damage against God0–
Damage against Lodestone0–
Damage against Monarch0–
Damage against Naval0–

Area Mind Control

FigureStandardCrusades Balance
Damage against Dragon0–
Damage against Production building0–
Damage against Fortification0–
Damage against God0–
Damage against Lodestone0–
Damage against Monarch0–
Damage against Naval0–

Some of its movement and handling figures change too.