At a Glance
- Mana
- 2,947
- Build time
- 419
- Hit points
- 3,800
- Heal time
- 1.75
- Top speed
- 1.65
- Sight
- 200
- Radar
- 420
- Mana
- 1,000, regaining 10
- Experience
- 24
- Damage category
- Human
In the Game Engine

Ready
Wreck
Turned to Stone
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Individual Mind Control | 1 | 2.6 | 300 | 0.4 | 300 mana a shot | |
| Area Mind Control | 1 | 5 | 199 | 250 | 0.2 | 500 mana a shot |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
Individual Mind Control
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage against Dragon | 0 | – |
| Damage against Production building | 0 | – |
| Damage against Fortification | 0 | – |
| Damage against God | 0 | – |
| Damage against Lodestone | 0 | – |
| Damage against Monarch | 0 | – |
| Damage against Naval | 0 | – |
Area Mind Control
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage against Dragon | 0 | – |
| Damage against Production building | 0 | – |
| Damage against Fortification | 0 | – |
| Damage against God | 0 | – |
| Damage against Lodestone | 0 | – |
| Damage against Monarch | 0 | – |
| Damage against Naval | 0 | – |
Some of its movement and handling figures change too.










