Catapult
Aramon · Land Units

Catapult

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
751
Build time
165
Hit points
1,400
Heal time
0.69
Top speed
0.85
Sight
160
Experience
24
Damage category
Siege
File formats
3DO, COB, TDF

In the Game Engine

Catapult from the front, ready
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Ready

  • Catapult from the front, ready
  • Catapult from the side, ready
  • Catapult from the rear, ready
  • Catapult from the top, ready

Wreck

  • Catapult from the front, as a wreck
  • Catapult from the side, as a wreck
  • Catapult from the rear, as a wreck
  • Catapult from the top, as a wreck

Turned to Stone

  • Catapult from the front, turned to stone
  • Catapult from the side, turned to stone
  • Catapult from the rear, turned to stone
  • Catapult from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Cannonball
HitsHits Flesh 5Hits Armour 5Hits Scale 5Hits Wood 5Hits Stone 10
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Cannonball1,2506.5750100192.3

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Mana7511,451
Build time165235
Heal time0.690.98
Experience2425

Cannonball

FigureStandardCrusades Balance
Damage against Production building–1.25
Damage against Fortification–1.25
Minimum range–180

Some of its movement and handling figures change too.