Archer
Aramon · Land Units

Archer

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
325
Build time
125
Hit points
1,100
Heal time
0.52
Top speed
1.25
Sight
180
Experience
7
Damage category
Human

In the Game Engine

Archer from the front, ready
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Ready

  • Archer from the front, ready
  • Archer from the side, ready
  • Archer from the rear, ready
  • Archer from the top, ready

Wreck

  • Archer from the front, as a wreck
  • Archer from the side, as a wreck
  • Archer from the rear, as a wreck
  • Archer from the top, as a wreck

Turned to Stone

  • Archer from the front, turned to stone
  • Archer from the side, turned to stone
  • Archer from the rear, turned to stone
  • Archer from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
Bow and Arrows
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 10Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Bow and Arrows213345071

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Damage categoryHumanTier 1

Bow and Arrows

FigureStandardCrusades Balance
Damage against Production building–0.25
Damage against Fortification–0.25
Damage against Mechanical–0.5
Damage against Naval–0.5
Damage against Stalwart–0.25

Some of its movement and handling figures change too.