Lern Forrest Lakes JM
Lern Forrest Lakes JM is a Total Annihilation: Kingdoms map in Aramon lands, 6,144 × 4,096 pixels, with 6 start positions.
12 x 8 6 Players 32MB
18 sacred sites
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Fairly even with 2 players. Lodestones on the poorest start's sacred sites make 130 mana a second, 24% less than on the richest start's, which make 170. The most cramped start has 5.5% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 10 | 170 | 50.3% | 29.2% | 10.8% | 5,076 pixels |
| 2 | 8 | 130 | 49.7% | 27.6% | 10.2% | 5,076 pixels |
Lopsided with 3 players. Lodestones on the poorest start's sacred sites make 65 mana a second, 52% less than on the richest start's, which make 135. The most cramped start has 44% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 8 | 135 | 45% | 25% | 10.4% | 5,076 pixels |
| 2 | 4 | 65 | 24.8% | 14% | 4.7% | 3,248 pixels |
| 3 | 6 | 100 | 30.3% | 17.8% | 5.9% | 3,248 pixels |
Uneven with 4 players. Lodestones on the poorest start's sacred sites make 65 mana a second, 24% less than on the richest start's, which make 85. The most cramped start has 28% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 5 | 85 | 21.8% | 12.3% | 4.4% | 2,977 pixels |
| 2 | 4 | 65 | 24.7% | 14% | 4.6% | 3,248 pixels |
| 3 | 4 | 65 | 24.2% | 13.3% | 5.1% | 3,248 pixels |
| 4 | 5 | 85 | 29.3% | 17.2% | 6.8% | 2,977 pixels |
Lopsided with 5 players. Lodestones on the poorest start's sacred sites make 50 mana a second, 41% less than on the richest start's, which make 85. The most cramped start has 57% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 3 | 50 | 12.2% | 6.8% | 2.3% | 2,507 pixels |
| 2 | 3 | 50 | 14% | 7.7% | 2.5% | 2,621 pixels |
| 3 | 4 | 65 | 21% | 12.8% | 3.3% | 3,248 pixels |
| 4 | 5 | 85 | 24.5% | 15.9% | 4.2% | 2,977 pixels |
| 5 | 3 | 50 | 28.2% | 13.6% | 8.7% | 2,507 pixels |
Uneven with 6 players. Lodestones on each start's sacred sites make 50 mana a second. The most cramped start has 44% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 3 | 50 | 12.2% | 6.8% | 2.3% | 2,507 pixels |
| 2 | 3 | 50 | 14% | 7.7% | 2.5% | 2,621 pixels |
| 3 | 3 | 50 | 14.9% | 9.5% | 2.6% | 2,926 pixels |
| 4 | 3 | 50 | 15.7% | 8.7% | 3.6% | 2,241 pixels |
| 5 | 3 | 50 | 21.3% | 11.8% | 5.2% | 2,507 pixels |
| 6 | 3 | 50 | 21.8% | 12.3% | 4.8% | 2,241 pixels |
Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.