Kaf's Pit
Kaf's Pit is a Total Annihilation: Kingdoms map in Taros lands, 5,120 × 5,120 pixels, with 4 start positions.
10 X 10 4 Player 32MB
25 sacred sites
Each start position's territory: the part of the map nearer to it than to any other start in use.
Start Position Fairness
Even with 2 players. Lodestones on the poorest start's sacred sites make 190 mana a second, 5% less than on the richest start's, which make 200. The most cramped start has 6% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 12 | 190 | 51.6% | 32.1% | 8.5% | 4,390 pixels |
| 2 | 13 | 200 | 48.4% | 30.1% | 8.7% | 4,390 pixels |
Uneven with 3 players. Lodestones on the poorest start's sacred sites make 85 mana a second, 45% less than on the richest start's, which make 155. The most cramped start has 36% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 10 | 150 | 39.4% | 23.8% | 6.6% | 3,120 pixels |
| 2 | 10 | 155 | 36.8% | 23% | 6.6% | 3,088 pixels |
| 3 | 5 | 85 | 23.8% | 15.4% | 4% | 3,088 pixels |
Uneven with 4 players. Lodestones on the poorest start's sacred sites make 85 mana a second, 32% less than on the richest start's, which make 125. The most cramped start has 5.8% less flat land than the roomiest.
| Start | Sacred Sites | Mana a Second | Area | Flat Land | Water | Nearest Enemy |
|---|---|---|---|---|---|---|
| 1 | 6 | 90 | 25.8% | 16% | 4.2% | 3,088 pixels |
| 2 | 6 | 90 | 23.9% | 15.1% | 4.1% | 3,072 pixels |
| 3 | 5 | 85 | 23.8% | 15.4% | 4% | 3,088 pixels |
| 4 | 8 | 125 | 26.4% | 15.7% | 4.9% | 3,072 pixels |
Each part of the map, and each sacred site, counts for the start position nearest to it in a straight line; one exactly as near to two starts counts half to each. Mana is what the Lodestone makes on each of the start's sacred sites: 10 a second times the site's rating. The Divine Lodestone makes 20 a second times the rating. A site counts where the Lodestone can be built on it. Flat land is ground the Barracks could be built on: inside the map, out of the water, with no more than 15 height units between its lowest and highest ground, and clear of features that can't be destroyed (trees and other features that can be destroyed count as cleared). Area, flat land and water are shares of the whole map, leaving out any void cells, and the nearest enemy is the distance in map pixels to the nearest other start. The verdict goes by the larger of two gaps between the best and the worst start, in mana and in flat land: under 10% is even, under 25% fairly even, under 50% uneven, and 50% or more lopsided.