At a Glance
- Designation
- KG-EHL
- Metal
- 844
- Energy
- 5,987
- Build time
- 10,975
- Hit points
- 4,950
- Top speed
- 0.34
- Turn rate
- 90
- Sight
- 245
- Makes energy
- 2.8
- Uses energy
- 2.8
- Stores energy
- 100
- Footprint
- 2 × 2
- Steepest slope
- 14
- Deepest water
- 12
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| High Energy Laser | 290 | 1.05 | 300 | 12 | 276.2 | 100 energy a shot |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 2
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
| Annihilator Weapon | Shooter | 5,000 | × 4.07 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 50 | 110 |
| Self-destructed | 350 | 110 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.171 |
| Energy per hit point | 1.209 |
| Build time per hit point | 2.22 |






