Cobra
Core · Defences

Cobra

Anti-Air Flak Gun

The Core ContingencyCompare in Unit Matchups

At a Glance

Designation
F-AA1
Metal
1,092
Energy
18,995
Build time
40,223
Hit points
1,655
Sight
340
Footprint
2 × 2
File formats
3DO, COB, TDF

In the Game Engine

Cobra from the front, ready
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Ready

  • Cobra from the front, ready
  • Cobra from the side, ready
  • Cobra from the rear, ready
  • Cobra from the top, ready

Wreck

  • Cobra from the front, as a wreck
  • Cobra from the side, as a wreck
  • Cobra from the rear, as a wreck
  • Cobra from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderCannot Do ThatUnder Attack
Flak Cannon
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Flak Cannon1460.7750125208.6anti-air

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed300120
Self-destructed1,400325

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.66
Energy per hit point11.477
Build time per hit point24.3