Mer Warrior
Veruna · Land Units

Mer Warrior

Added by a PatchCompare in Unit Matchups

At a Glance

Mana
1,103
Build time
120
Hit points
3,284
Heal time
0.5
Top speed
1.08
Sight
110
Experience
15
Damage category
Human

In the Game Engine

Mer Warrior from the front, ready
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Ready

  • Mer Warrior from the front, ready
  • Mer Warrior from the side, ready
  • Mer Warrior from the rear, ready
  • Mer Warrior from the top, ready

Wreck

  • Mer Warrior from the front, as a wreck
  • Mer Warrior from the side, as a wreck
  • Mer Warrior from the rear, as a wreck
  • Mer Warrior from the top, as a wreck

Turned to Stone

  • Mer Warrior from the front, turned to stone
  • Mer Warrior from the side, turned to stone
  • Mer Warrior from the rear, turned to stone
  • Mer Warrior from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Trident
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 5Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Trident810230032405

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Mana1,103535
Damage categoryHumanTier 1

Trident

FigureStandardCrusades Balance
Damage810460
Damage against Production building–0.5
Damage against Fortification–0.5
Damage against Naval–1.5
Damage against Stalwart–0.5
Range30050