Harpoon Ship
Veruna · Ships

Harpoon Ship

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
1,711
Build time
156
Hit points
5,254
Heal time
0.65
Top speed
3.5
Sight
320
Radar
800
Experience
18
Carries
16
Damage category
Naval
File formats
3DO, COB, TDF

In the Game Engine

Harpoon Ship from the front, ready
Download This Picture

Ready

  • Harpoon Ship from the front, ready
  • Harpoon Ship from the side, ready
  • Harpoon Ship from the rear, ready
  • Harpoon Ship from the top, ready

Wreck

  • Harpoon Ship from the front, as a wreck
  • Harpoon Ship from the side, as a wreck
  • Harpoon Ship from the rear, as a wreck
  • Harpoon Ship from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Harpoon
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 10Hits Stone 2

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Harpoon1,089371032363

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Experience1828
Carries164
Can be frozenYesNo

harpoon

FigureStandardCrusades Balance
Damage1,089689
Damage against Production building–0.25
Damage against Fortification–0.25
Damage against Mechanical–0.5
Damage against Naval–0.5
Range710450

Some of its movement and handling figures change too.