At a Glance
- Mana
- 355
- Build time
- 140
- Hit points
- 1,203
- Heal time
- 0.58
- Top speed
- 1.3
- Sight
- 180
- Radar
- 350
- Experience
- 14
- Build power
- 10
- Build distance
- 75
- Damage category
- Human
In the Game Engine

Ready
Wreck
Turned to Stone
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Taser | 248 | 2 | 410 | 40 | 124 | |
| Freeze Beam | 1 | 4 | 410 | 0.3 |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Mana | 355 | 975 |
| Build time | 140 | 195 |
| Heal time | 0.58 | 1.27 |
Taser
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 248 | 218 |
| Damage against Mechanical | – | 1.25 |
| Range | 410 | 220 |
Freeze Beam
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 1 | 450 |
| Damage against Production building | – | 0.25 |
| Damage against Fortification | – | 0.25 |
| Range | 410 | 280 |










