Horseman
Aramon · Land Units

Horseman

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
665
Build time
188
Hit points
4,050
Heal time
0.78
Top speed
2.9
Sight
195
Experience
13
Damage category
Human
File formats
3DO, COB, TDF

In the Game Engine

Horseman from the front, ready
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Ready

  • Horseman from the front, ready
  • Horseman from the side, ready
  • Horseman from the rear, ready
  • Horseman from the top, ready

Wreck

  • Horseman from the front, as a wreck
  • Horseman from the side, as a wreck
  • Horseman from the rear, as a wreck
  • Horseman from the top, as a wreck

Turned to Stone

  • Horseman from the front, turned to stone
  • Horseman from the side, turned to stone
  • Horseman from the rear, turned to stone
  • Horseman from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Flail
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 5Hits Stone 5
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Flail3331.910032175.3

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Mana665765
Build time188198
Damage categoryHumanTier 1
Can be frozenYesNo

Flail

FigureStandardCrusades Balance
Damage333435
Damage against Production building–0.5
Damage against Fortification–0.5
Damage against Mechanical–0.75
Damage against Stalwart–0.5