Cannoneer
Aramon · Land Units

Cannoneer

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
2,009
Build time
285
Hit points
2,200
Heal time
1.19
Top speed
0.55
Sight
180
Experience
32
Damage category
Siege

In the Game Engine

Cannoneer from the front, ready
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Ready

  • Cannoneer from the front, ready
  • Cannoneer from the side, ready
  • Cannoneer from the rear, ready
  • Cannoneer from the top, ready

Wreck

  • Cannoneer from the front, as a wreck
  • Cannoneer from the side, as a wreck
  • Cannoneer from the rear, as a wreck
  • Cannoneer from the top, as a wreck

Turned to Stone

  • Cannoneer from the front, turned to stone
  • Cannoneer from the side, turned to stone
  • Cannoneer from the rear, turned to stone
  • Cannoneer from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Cannon
HitsHits Flesh 2Hits Armour 2Hits Scale 5Hits Wood 10Hits Stone 10
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Cannon2,0004.560090444.4

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Hit points2,2002,600
Can be frozenYesNo

Cannon

FigureStandardCrusades Balance
Damage against Production building–1.25
Damage against Fortification–1.25
Range600800

Some of its movement and handling figures change too.