Targeting Facility
Core · Special Structures

Targeting Facility

Automatic Radar Targeting

The Core ContingencyCompare in Unit Matchups

At a Glance

Designation
RTF-I2
Metal
14,982
Energy
141,148
Build time
161,287
Hit points
1,800
Sight
210
Uses energy
1,300
Footprint
5 × 4
Damage taken while closed
70%
File formats
3DO, COB, TDF

In the Game Engine

Targeting Facility from the front, ready
Download This Picture

Ready

  • Targeting Facility from the front, ready
  • Targeting Facility from the side, ready
  • Targeting Facility from the rear, ready
  • Targeting Facility from the top, ready

Wreck

  • Targeting Facility from the front, as a wreck
  • Targeting Facility from the side, as a wreck
  • Targeting Facility from the rear, as a wreck
  • Targeting Facility from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedUnder Attack
At Work
Switched OnSwitched OffWorking
Death
DestroyedSelf-Destructs

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed300120
Self-destructed1,800400

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point8.323
Energy per hit point78.416
Build time per hit point89.6