At a Glance
- Designation
- COR-AMD1
- Metal
- 1,508
- Energy
- 92,321
- Build time
- 96,450
- Hit points
- 780
- Top speed
- 1.2
- Turn rate
- 430
- Sight
- 155
- Footprint
- 3 × 3
- Steepest slope
- 10
- Damage taken while closed
- 50%
In the Game Engine

Ready
Wreck
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Rocket | 500 | 120 | 22,000 | 96 | 4.2 | stockpiled, homing, 10,000 energy a shot |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 2,000 | 516 |
| Self-destructed | 1,200 | 275 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 1.933 |
| Energy per hit point | 118.36 |
| Build time per hit point | 123.65 |






