At a Glance
- Designation
- COR-DWM
- Metal
- 705
- Energy
- 12,085
- Build time
- 26,941
- Hit points
- 1,580
- Top speed
- 1.07
- Turn rate
- 1,030
- Sight
- 290
- Build power
- 30
- Build distance
- 60
- Footprint
- 2 × 2
- Steepest slope
- 20
- Deepest water
- 35
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| XC Laser | 70 | 1 | 200 | 16 | 70 |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Stunner | 1,800 | × 1,800 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 100 | 950 |
| Self-destructed | 100 | 950 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.446 |
| Energy per hit point | 7.649 |
| Build time per hit point | 17.05 |


