Decoy Commander
Core · Commanders

Decoy Commander

Decoy Commander

The Core ContingencyCompare in Unit Matchups

At a Glance

Designation
COR-DWM
Metal
705
Energy
12,085
Build time
26,941
Hit points
1,580
Top speed
1.07
Turn rate
1,030
Sight
290
Build power
30
Build distance
60
Footprint
2 × 2
Steepest slope
20
Deepest water
35

In the Game Engine

Decoy Commander from the front, ready
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Ready

  • Decoy Commander from the front, ready
  • Decoy Commander from the side, ready
  • Decoy Commander from the rear, ready
  • Decoy Commander from the top, ready

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
At Work
BuildingRepairingWorkingUnit FinishedCloakedUncloakedCapturing
XC Laser
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
XC Laser7012001670

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed100950
Self-destructed100950

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.446
Energy per hit point7.649
Build time per hit point17.05