Scarab
Arm · Vehicles

Scarab

Mobile Missile Defense

Cavedog Bonus UnitCompare in Unit Matchups

At a Glance

Designation
ARM-AMD1
Metal
1,437
Energy
88,000
Build time
95,678
Hit points
780
Top speed
1.2
Turn rate
430
Sight
155
Footprint
3 × 3
Steepest slope
10
Damage taken while closed
50%
File formats
3DO, COB, TDF

In the Game Engine

Scarab from the front, ready
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Ready

  • Scarab from the front, ready
  • Scarab from the side, ready
  • Scarab from the rear, ready
  • Scarab from the top, ready

Wreck

  • Scarab from the front, as a wreck
  • Scarab from the side, as a wreck
  • Scarab from the rear, as a wreck
  • Scarab from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
Rocket
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Rocket50012027,000964.2stockpiled, homing, 10,000 energy a shot

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponNeutron2,000× 2,000

When It Dies

WhenDamageArea
Destroyed2,000516
Self-destructed1,200275

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point1.842
Energy per hit point112.821
Build time per hit point122.66