Decoy Commander
Arm · Commanders

Decoy Commander

Decoy Commander

The Core ContingencyCompare in Unit Matchups

At a Glance

Designation
ARM-DWM
Metal
721
Energy
11,561
Build time
24,048
Hit points
1,420
Top speed
1.2
Turn rate
1,044
Sight
290
Build power
30
Build distance
60
Footprint
2 × 2
Steepest slope
20
Deepest water
35
File formats
3DO, COB, TDF

In the Game Engine

Decoy Commander from the front, ready
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Ready

  • Decoy Commander from the front, ready
  • Decoy Commander from the side, ready
  • Decoy Commander from the rear, ready
  • Decoy Commander from the top, ready

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderArrivedCannot Do ThatUnder Attack
At Work
BuildingRepairingWorkingUnit FinishedCloakedUncloakedCapturing
J7 Laser
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
J7 Laser600.852001670.6

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponNeutron2,000× 2,000

When It Dies

WhenDamageArea
Destroyed100950
Self-destructed100950

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.508
Energy per hit point8.142
Build time per hit point16.94