At a Glance
- Designation
- ARM-DWM
- Metal
- 721
- Energy
- 11,561
- Build time
- 24,048
- Hit points
- 1,420
- Top speed
- 1.2
- Turn rate
- 1,044
- Sight
- 290
- Build power
- 30
- Build distance
- 60
- Footprint
- 2 × 2
- Steepest slope
- 20
- Deepest water
- 35
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| J7 Laser | 60 | 0.85 | 200 | 16 | 70.6 |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Neutron | 2,000 | × 2,000 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 100 | 950 |
| Self-destructed | 100 | 950 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.508 |
| Energy per hit point | 8.142 |
| Build time per hit point | 16.94 |


