At a Glance
- Mana
- 804
- Build time
- 179
- Hit points
- 2,300
- Heal time
- 0.75
- Top speed
- 2
- Sight
- 200
- Radar
- 666
- Experience
- 9
- Flies
- Yes
- Carries
- 10
- Footprint
- 3 × 3
- Damage category
- Undead
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Ghost Cannon | 311 | 3.5 | 485 | 60 | 88.9 |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Sight | 200 | 260 |
| Radar | 666 | 300 |
| Can be frozen | Yes | No |
Ghost Cannon
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 311 | 211 |
| Damage against Production building | – | 0.25 |
| Damage against Fortification | – | 0.25 |
| Damage against Mechanical | – | 0.5 |
| Damage against Stalwart | – | 0.25 |
Some of its movement and handling figures change too.


