Monsters · Ships

Piranha

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
10
Build time
203
Hit points
100
Heal time
0.84
Top speed
4
Sight
170
Experience
3
Damage category
Monster
File formats
3DO, COB, TDF

In the Game Engine

Piranha from the front, ready
Download This Picture

Ready

  • Piranha from the front, ready
  • Piranha from the side, ready
  • Piranha from the rear, ready
  • Piranha from the top, ready

Wreck

  • Piranha from the front, as a wreck
  • Piranha from the side, as a wreck
  • Piranha from the rear, as a wreck
  • Piranha from the top, as a wreck

Turned to Stone

  • Piranha from the front, turned to stone
  • Piranha from the side, turned to stone
  • Piranha from the rear, turned to stone
  • Piranha from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Teeth
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 5Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Teeth800110064800

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Can be frozenYesNo