Creatures · Land Units

Wolf

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
10
Build time
825
Hit points
800
Heal time
3.44
Top speed
2.4
Sight
200
Experience
3

In the Game Engine

Wolf from the front, ready
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Ready

  • Wolf from the front, ready
  • Wolf from the side, ready
  • Wolf from the rear, ready
  • Wolf from the top, ready

Wreck

  • Wolf from the front, as a wreck
  • Wolf from the side, as a wreck
  • Wolf from the rear, as a wreck
  • Wolf from the top, as a wreck

Turned to Stone

  • Wolf from the front, turned to stone
  • Wolf from the side, turned to stone
  • Wolf from the rear, turned to stone
  • Wolf from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Claws
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 5Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Claws105225052.5

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

Some of its movement and handling figures change too.