Viper
Core · Defences

Viper

Pop-Up Heavy Laser

The Core ContingencyCompare in Unit Matchups

At a Glance

Designation
F-TL8
Metal
642
Energy
6,687
Build time
11,528
Hit points
988
Sight
310
Footprint
2 × 2
Damage taken while closed
13%
File formats
3DO, COB, TDF

In the Game Engine

Viper from the front, ready
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Ready

  • Viper from the front, ready
  • Viper from the side, ready
  • Viper from the rear, ready
  • Viper from the top, ready

Wreck

  • Viper from the front, as a wreck
  • Viper from the side, as a wreck
  • Viper from the rear, as a wreck
  • Viper from the top, as a wreck

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files.

Orders
SelectedGiven an OrderCannot Do ThatUnder Attack
Laser
FiresHits
Death
DestroyedSelf-Destructs

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Laser1401380814025 energy a shot

Weapons with Special Damage Against It

These weapons do a set amount of damage to this unit in place of their usual damage.

Hit Harder By 1

WeaponCarried ByDamageAgainst usual
Atomic Blast WeaponStunner1,800× 1,800

When It Dies

WhenDamageArea
Destroyed100105
Self-destructed1,400325

Cost Against Toughness

What each hit point costs to build. Lower means more toughness for the price.

MeasureValue
Metal per hit point0.65
Energy per hit point6.768
Build time per hit point11.67