Tiny
Low Damage, Med. Range Mine
The Core ContingencyCompare in Unit Matchups
At a Glance
- Designation
- EG-1
- Metal
- 32
- Energy
- 1,017
- Build time
- 1,322
- Hit points
- 100
- Sight
- 55
- Cloak cost
- 7 still, moving
- Footprint
- 1 × 1
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Softer By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Level 1 Mine | 30 | × 0.08 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 400 | 160 |
| Self-destructed | 400 | 160 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.32 |
| Energy per hit point | 10.17 |
| Build time per hit point | 13.22 |


