At a Glance
- Designation
- ARM-HG
- Metal
- 272
- Energy
- 2,856
- Build time
- 8,115
- Hit points
- 880
- Top speed
- 2.6
- Turn rate
- 250
- Sight
- 280
- Makes energy
- 2.6
- Uses energy
- 2.6
- Hovers
- Yes
- Footprint
- 3 × 3
- Steepest slope
- 16
In the Game Engine

Ready
Wreck
All the Way Round
Official Artwork 1
Sounds
The sounds the game plays for this unit, from the game's own files.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Light Guass | 80 | 1.2 | 300 | 16 | 66.7 |
Weapons with Special Damage Against It
These weapons do a set amount of damage to this unit in place of their usual damage.
Hit Harder By 1
| Weapon | Carried By | Damage | Against usual |
|---|---|---|---|
| Atomic Blast Weapon | Neutron | 2,000 | × 2,000 |
When It Dies
| When | Damage | Area |
|---|---|---|
| Destroyed | 50 | 110 |
| Self-destructed | 350 | 110 |
Cost Against Toughness
What each hit point costs to build. Lower means more toughness for the price.
| Measure | Value |
|---|---|
| Metal per hit point | 0.309 |
| Energy per hit point | 3.245 |
| Build time per hit point | 9.22 |







