At a Glance
- Mana
- 10
- Build time
- 22,500
- Hit points
- 9,244
- Heal time
- 93.75
- Top speed
- 2.5
- Sight
- 275
- Radar
- 700
- Mana
- 1,000, regaining 20
- Experience
- 151
- Build power
- 10
- Build distance
- 100
- Flies
- Yes
- Footprint
- 2 × 2
- Damage category
- Monarch
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Lightning | 1,031 | 4 | 500 | 257.8 | ||
| Lightning Ball | 1,455 | 1.5 | 500 | 60 | 970 | 300 mana a shot |
| Wind Wave | 5,000 | 1.5 | 150 | 500 | 3,333.3 | 900 mana a shot |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Mana | 10 | 100,000 |
| Build time | 22,500 | 100,000 |
| Hit points | 9,244 | 9,500 |
| Heal time | 93.75 | 216.67 |
| Personal mana recharge a second | 20 | 15 |
| Experience | 151 | 350 |
| Can be frozen | Yes | No |
Lightning
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 1,031 | 1,231 |
| Damage against Mechanical | – | 1.25 |
Lightning Ball
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 1,455 | 1,655 |
| Damage against Dragon | – | 2 |
| Damage against Mechanical | – | 1.25 |
Wind Wave
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage against Production building | – | 0.25 |
| Damage against Fortification | – | 0.25 |
| Damage against Monarch | – | 0.25 |


