At a Glance
- Mana
- 10
- Build time
- 11,250
- Hit points
- 4,000
- Heal time
- 46.88
- Top speed
- 5
- Sight
- 145
- Radar
- 550
- Mana
- 1,000, regaining 10
- Experience
- 27
- Build power
- 30
- Build distance
- 150
- Flies
- Yes
- Footprint
- 3 × 3
- Damage category
- Human
In the Game Engine

Ready
Turned to Stone
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
- Orders
- Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
- In Battle
- Attacking
- Lightning
- HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
- Ball Lightning
- HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
- Fire Bomb
- HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
- Death
- Dies
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Lightning | 750 | 3.5 | 275 | 214.3 | 100 mana a shot | |
| Ball Lightning | 925 | 1.5 | 600 | 50 | 616.7 | 300 mana a shot |
| Fire Bomb | 825 | 1.5 | 600 | 80 | 550 | 500 mana a shot |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Can be frozen | Yes | No |






