Fallen Angel
Taros · Flying Units

Fallen Angel

Added by a PatchCompare in Unit Matchups

At a Glance

Mana
31,604
Build time
9,858
Hit points
4,250
Heal time
41.08
Top speed
4.3
Sight
125
Radar
1,280
Mana
1,000, regaining 8
Experience
320
Flies
Yes
Footprint
2 × 2
Damage category
Human

In the Game Engine

Fallen Angel from the front, ready
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Ready

  • Fallen Angel from the front, ready
  • Fallen Angel from the side, ready
  • Fallen Angel from the rear, ready
  • Fallen Angel from the top, ready

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
Fire Bomb
HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
Wrath
HitsHits Flesh 5Hits Armour 5Hits Scale 5Hits Wood 5Hits Stone 10

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Death Sword9,00041402,250
Fire Bomb6,00011,5006,0001,000 mana a shot
Wrath1,080101006001081,000 mana a shot

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Mana31,60416,604
Build time9,8582,858
Heal time41.086.35
Sight125200
Radar1,280666
Personal mana recharge a second810

Soul Stealer

FigureStandardCrusades Balance
Damage9,0003,500
Damage against Human1–
Damage against Mechanical–0
Damage against Monster1–
Damage against Siege1–
Damage against Undead10

Fire Bomb

FigureStandardCrusades Balance
Damage6,000987
Damage against Fortification0.5–
Damage against Monarch0.5–
Range1,500600
Reload (s)12
Mana a shot1,000200

Wrath

FigureStandardCrusades Balance
Damage1,080500
Damage against Fortification0.5–
Damage against Monarch0.5–
Reload (s)105

Some of its movement and handling figures change too.