Monsters · Land Units

Ghoul

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
10
Build time
300
Hit points
3,000
Heal time
1.25
Top speed
1.19
Sight
200
Experience
7

In the Game Engine

Ghoul from the front, ready
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Ready

  • Ghoul from the front, ready
  • Ghoul from the side, ready
  • Ghoul from the rear, ready
  • Ghoul from the top, ready

Wreck

  • Ghoul from the front, as a wreck
  • Ghoul from the side, as a wreck
  • Ghoul from the rear, as a wreck
  • Ghoul from the top, as a wreck

Turned to Stone

  • Ghoul from the front, turned to stone
  • Ghoul from the side, turned to stone
  • Ghoul from the rear, turned to stone
  • Ghoul from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Claws
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 5Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Claws284250142

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Build time300100
Hit points3,0005,900
Heal time1.250.5
Experience720
Damage category–Undead

Claws

FigureStandardCrusades Balance
Damage2841,061

Some of its movement and handling figures change too.