At a Glance
- Mana
- 360,000
- Build time
- 36,000
- Hit points
- 29,999
- Heal time
- 600
- Top speed
- 2.5
- Sight
- 2,500
- Radar
- 25,000
- Experience
- 1,000
- Damage category
- God
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Supernatural Staff | 10,000 | 2 | 1,000 | 200 | 5,000 | |
| Earthquakes | 5,000 | 2 | 500 | 400 | 2,500 | |
| Ice Storms | 5,000 | 2 | 500 | 300 | 2,500 |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Mana | 360,000 | 100,000 |
| Build time | 36,000 | 30,000 |
| Heal time | 600 | 50 |
| Top speed | 2.5 | 1.5 |
| Radar | 25,000 | 10,000 |
Supernatural Staff
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 10,000 | 5,000 |
Earthquakes
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 5,000 | 2,500 |
Ice Storm
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 5,000 | 1,000 |


