Aerial Juggernaut
Creon · Flying Units

Aerial Juggernaut

The Iron PlagueCompare in Unit Matchups

At a Glance

Mana
42,161
Build time
8,800
Hit points
29,810
Heal time
11
Top speed
2.8
Sight
375
Radar
1,100
Experience
262
Flies
Yes
Carries
24
Footprint
5 × 5
Damage category
Airship
File formats
3DO, COB, TDF

In the Game Engine

Aerial Juggernaut from the front, ready
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Ready

  • Aerial Juggernaut from the front, ready
  • Aerial Juggernaut from the side, ready
  • Aerial Juggernaut from the rear, ready
  • Aerial Juggernaut from the top, ready

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 4Ordered to Move 3Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking 2
Anti-Air Arrows
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 10Hits Stone 2

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Anti-Air Arrows4811.8450267.2
Cannon2,0703.550090591.4
Cannon2,0703.550090591.4

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

anti-air arrows

FigureStandardCrusades Balance
Damage481311
Damage against Production building–0.25
Damage against Fortification–0.25
Damage against Mechanical–0.5
Damage against Naval–0.5
Damage against Stalwart–0.25

cannon

FigureStandardCrusades Balance
Damage against Monarch–0.25

cannon

FigureStandardCrusades Balance
Damage against Monarch–0.25