At a Glance
- Mana
- 42,161
- Build time
- 8,800
- Hit points
- 29,810
- Heal time
- 11
- Top speed
- 2.8
- Sight
- 375
- Radar
- 1,100
- Experience
- 262
- Flies
- Yes
- Carries
- 24
- Footprint
- 5 × 5
- Damage category
- Airship
In the Game Engine

Ready
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Anti-Air Arrows | 481 | 1.8 | 450 | 267.2 | ||
| Cannon | 2,070 | 3.5 | 500 | 90 | 591.4 | |
| Cannon | 2,070 | 3.5 | 500 | 90 | 591.4 |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
anti-air arrows
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 481 | 311 |
| Damage against Production building | – | 0.25 |
| Damage against Fortification | – | 0.25 |
| Damage against Mechanical | – | 0.5 |
| Damage against Naval | – | 0.5 |
| Damage against Stalwart | – | 0.25 |
cannon
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage against Monarch | – | 0.25 |
cannon
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage against Monarch | – | 0.25 |


