At a Glance
- Mana
- 2,874
- Build time
- 377
- Hit points
- 2,349
- Heal time
- 1.57
- Top speed
- 2
- Sight
- 200
- Radar
- 450
- Experience
- 33
- Damage category
- Human
In the Game Engine

Ready
Wreck
Turned to Stone
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Explosive | 1,003 | 1.9 | 503 | 20 | 527.9 | |
| Incendiary | 684 | 2.5 | 512 | 100 | 273.6 | |
| Stun | 538 | 3.1 | 487 | 65 | 173.5 |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Mana | 2,874 | 1,074 |
| Build time | 377 | 190 |
| Hit points | 2,349 | 1,649 |
| Heal time | 1.57 | 0.79 |
| Top speed | 2 | 1.4 |
Explosive
| Figure | Standard | Crusades Balance |
|---|---|---|
| Reload (s) | 1.9 | 2.9 |
| Area | 20 | 100 |
Incendiary
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 684 | 1,284 |
| Damage against Production building | – | 1.5 |
| Damage against Fortification | – | 1.5 |
| Damage against Naval | – | 1.5 |
| Range | 512 | 503 |
| Reload (s) | 2.5 | 2.9 |
| Area | 100 | 50 |
Stun
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 538 | 228 |
| Range | 487 | 503 |
| Reload (s) | 3.1 | 2.9 |
| Area | 65 | 140 |










