Ancient Dragon
Zhon · Flying Units

Ancient Dragon

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
47,114
Build time
9,355
Hit points
23,759
Heal time
10.39
Top speed
8
Sight
180
Radar
2,000
Mana
1,000, regaining 30
Experience
300
Flies
Yes
Footprint
4 × 4
Damage category
Dragon
File formats
3DO, COB, TDF

In the Game Engine

Ancient Dragon from the front, ready
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Ready

  • Ancient Dragon from the front, ready
  • Ancient Dragon from the side, ready
  • Ancient Dragon from the rear, ready
  • Ancient Dragon from the top, ready

Turned to Stone

  • Ancient Dragon from the front, turned to stone
  • Ancient Dragon from the side, turned to stone
  • Ancient Dragon from the rear, turned to stone
  • Ancient Dragon from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking 3
Fire Breath
HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
Lightning Ball
HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
Shockring
Hits

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Fire Breath851360045283.7
Lightning Ball774375060258300 mana a shot
Shockring2,4005450230480900 mana a shot

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Mana47,11432,114
Can be frozenYesNo

Lightning Ball

FigureStandardCrusades Balance
Damage7741,274
Area60100

Shockring

FigureStandardCrusades Balance
Mana a shot9001,300