Executioner
Taros · Land Units

Executioner

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
296
Build time
105
Hit points
2,611
Heal time
0.44
Top speed
1.15
Sight
145
Experience
8
Damage category
Human
File formats
3DO, COB, TDF

In the Game Engine

Executioner from the front, ready
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Ready

  • Executioner from the front, ready
  • Executioner from the side, ready
  • Executioner from the rear, ready
  • Executioner from the top, ready

Wreck

  • Executioner from the front, as a wreck
  • Executioner from the side, as a wreck
  • Executioner from the rear, as a wreck
  • Executioner from the top, as a wreck

Turned to Stone

  • Executioner from the front, turned to stone
  • Executioner from the side, turned to stone
  • Executioner from the rear, turned to stone
  • Executioner from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Mean Swordy
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 5Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Mean Swordy4201.58536280

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Mana296326
Build time105119
Experience811
Damage categoryHumanTier 1
Can be frozenYesNo

Glaive of Death

FigureStandardCrusades Balance
Damage against Production building–0.5
Damage against Fortification–0.5
Damage against Mechanical–0.75
Damage against Stalwart–0.5
Damage against Tier 1–1.1