Fire Mage
Taros · Land Units

Fire Mage

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
2,308
Build time
328
Hit points
3,500
Heal time
1.37
Top speed
1.9
Sight
200
Mana
1,000, regaining 10
Experience
28
Damage category
Monster
File formats
3DO, COB, TDF

In the Game Engine

Fire Mage from the front, ready
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Ready

  • Fire Mage from the front, ready
  • Fire Mage from the side, ready
  • Fire Mage from the rear, ready
  • Fire Mage from the top, ready

Turned to Stone

  • Fire Mage from the front, turned to stone
  • Fire Mage from the side, turned to stone
  • Fire Mage from the rear, turned to stone
  • Fire Mage from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking 5
Death Breath
HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
Fire Swirl
HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
Fire Storm
HitsHits Flesh 5Hits Armour 5Hits Scale 5Hits Wood 5Hits Stone 10
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Death Breath4691.9200246.8
Fire Swirl80041,20010200300 mana a shot
Fire Storm300544720060750 mana a shot

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Hit points3,5004,500

Death Breath

FigureStandardCrusades Balance
Damage469569
Range200250

Fire Storm

FigureStandardCrusades Balance
Damage300350
Range447450

Some of its movement and handling figures change too.