At a Glance
- Mana
- 2,308
- Build time
- 328
- Hit points
- 3,500
- Heal time
- 1.37
- Top speed
- 1.9
- Sight
- 200
- Mana
- 1,000, regaining 10
- Experience
- 28
- Damage category
- Monster
In the Game Engine

Ready
Turned to Stone
All the Way Round
Sounds
The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.
- Orders
- Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
- In Battle
- Attacking 5
- Death Breath
- HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
- Fire Swirl
- HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
- Fire Storm
- HitsHits Flesh 5Hits Armour 5Hits Scale 5Hits Wood 5Hits Stone 10
- Death
- Dies
Weapons
| Weapon | Damage | Reload (s) | Range | Area | Damage per second | Notes |
|---|---|---|---|---|---|---|
| Death Breath | 469 | 1.9 | 200 | 246.8 | ||
| Fire Swirl | 800 | 4 | 1,200 | 10 | 200 | 300 mana a shot |
| Fire Storm | 300 | 5 | 447 | 200 | 60 | 750 mana a shot |
Crusades Balance
Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.
| Figure | Standard | Crusades Balance |
|---|---|---|
| Hit points | 3,500 | 4,500 |
Death Breath
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 469 | 569 |
| Range | 200 | 250 |
Fire Storm
| Figure | Standard | Crusades Balance |
|---|---|---|
| Damage | 300 | 350 |
| Range | 447 | 450 |
Some of its movement and handling figures change too.






