Black Knight
Taros · Land Units

Black Knight

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
722
Build time
203
Hit points
1,700
Heal time
0.85
Top speed
2.9
Sight
200
Experience
8
Damage category
Human
File formats
3DO, COB, TDF

In the Game Engine

Black Knight from the front, ready
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Ready

  • Black Knight from the front, ready
  • Black Knight from the side, ready
  • Black Knight from the rear, ready
  • Black Knight from the top, ready

Wreck

  • Black Knight from the front, as a wreck
  • Black Knight from the side, as a wreck
  • Black Knight from the rear, as a wreck
  • Black Knight from the top, as a wreck

Turned to Stone

  • Black Knight from the front, turned to stone
  • Black Knight from the side, turned to stone
  • Black Knight from the rear, turned to stone
  • Black Knight from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
Bow and Arrows
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 10Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Bow and Arrows1892.830067.5

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Hit points1,7002,100
Damage categoryHumanTier 1
Can be frozenYesNo

Bow and Arrows

FigureStandardCrusades Balance
Damage189289
Damage against Production building–0.25
Damage against Fortification–0.25
Damage against Mechanical–0.5
Damage against Naval–0.5
Damage against Stalwart–0.25
Damage against Tier 1–1.25