Swordsman
Aramon · Land Units

Swordsman

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
285
Build time
99
Hit points
2,500
Heal time
0.41
Top speed
1.1
Sight
135
Experience
9
Damage category
Human

In the Game Engine

Swordsman from the front, ready
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Ready

  • Swordsman from the front, ready
  • Swordsman from the side, ready
  • Swordsman from the rear, ready
  • Swordsman from the top, ready

Wreck

  • Swordsman from the front, as a wreck
  • Swordsman from the side, as a wreck
  • Swordsman from the rear, as a wreck
  • Swordsman from the top, as a wreck

Turned to Stone

  • Swordsman from the front, turned to stone
  • Swordsman from the side, turned to stone
  • Swordsman from the rear, turned to stone
  • Swordsman from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking
Sword
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 5Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Sword3601.73024211.8

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Build time9990
Hit points2,5003,000
Heal time0.410.38
Damage categoryHumanTier 1
Can be frozenYesNo

Sword

FigureStandardCrusades Balance
Damage against Production building–0.5
Damage against Fortification–0.5
Damage against Mechanical–0.75
Damage against Stalwart–0.5