Gold Dragon
Aramon · Flying Units

Gold Dragon

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
43,944
Build time
8,755
Hit points
23,999
Heal time
9.73
Top speed
7
Sight
230
Radar
2,000
Mana
1,000, regaining 30
Experience
300
Flies
Yes
Footprint
4 × 4
Damage category
Dragon

In the Game Engine

Gold Dragon from the front, ready
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Ready

  • Gold Dragon from the front, ready
  • Gold Dragon from the side, ready
  • Gold Dragon from the rear, ready
  • Gold Dragon from the top, ready

Turned to Stone

  • Gold Dragon from the front, turned to stone
  • Gold Dragon from the side, turned to stone
  • Gold Dragon from the rear, turned to stone
  • Gold Dragon from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking 2
Fire Breath
HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
Fire Ball
HitsHits FleshHits ArmourHits ScaleHits WoodHits Stone
Earthquake
Hits

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Fire Breath845360050281.7
Fire Ball8452.570045338300 mana a shot
Earthquake1,5005450500300900 mana a shot

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

FigureStandardCrusades Balance
Mana43,94428,944
Can be frozenYesNo

Fire Ball

FigureStandardCrusades Balance
Damage8451,245
Area45100

Earthquake

FigureStandardCrusades Balance
Mana a shot9001,300