Monsters · Land Units

Devourer

Total Annihilation: KingdomsCompare in Unit Matchups

At a Glance

Mana
10
Build time
825
Hit points
10,000
Heal time
3.44
Top speed
2.1
Sight
200
Experience
8
File formats
3DO, COB, TDF

In the Game Engine

Devourer from the front, ready
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Ready

  • Devourer from the front, ready
  • Devourer from the side, ready
  • Devourer from the rear, ready
  • Devourer from the top, ready

Wreck

  • Devourer from the front, as a wreck
  • Devourer from the side, as a wreck
  • Devourer from the rear, as a wreck
  • Devourer from the top, as a wreck

Turned to Stone

  • Devourer from the front, turned to stone
  • Devourer from the side, turned to stone
  • Devourer from the rear, turned to stone
  • Devourer from the top, turned to stone

All the Way Round

Sounds

The sounds the game plays for this unit, from the game's own files. A number on a button is how many sounds the game has for that moment: each press plays one of them.

Orders
Selected 2Ordered to Move 2Ordered to AttackOrdered to GuardOrdered to Patrol
In Battle
Attacking 2
Arms
HitsHits Flesh 10Hits Armour 10Hits Scale 5Hits Wood 5Hits Stone 2
Death
Dies

Weapons

WeaponDamageReload (s)RangeAreaDamage per secondNotes
Arms4601.23024383.3

Crusades Balance

Version 3.0 has a second set of unit figures, the Crusades balance. A battle uses it when “Use the Crusades Unit Balance” is ticked in the battle setup, or when a Boneyards game type calls for it; the campaign never does. With it, this unit changes as below, and everything else on this page stays the same.

Some of its movement and handling figures change too.